Sea of Thieves crossed a million unique players in 48 hours
Sea of Thieves is finally available on Xbox One and Windows ten, merely information technology's not without its off-white share of problems. Aside from performance issues on Xbox Ane Ten, players are experiencing issues with matchmaking and other server-related oddities. Today, Rare Studio Head Craig Duncan and Executive Producer Joe Neate took to YouTube to explicate the situation. Co-ordinate to the developers, Ocean of Thieves is facing an unprecedented influx of players which is significantly impacting the servers.
Duncan said that the game already has over a meg unique players in 48 hours and there have been moments where v,000 new players have joined every infinitesimal. He as well confirmed that this was "three to four times" as many people every bit the team saw in the final beta which took place a few weeks ago. While information technology's bang-up to see that the game is already so popular, hopefully the studio will be able to resolve the problems soon. The video discusses server-side updates equally well as an upcoming patch which is expected to striking next early week. It will more often than not focus on Xbox One 10 performance improvements and fix the "vanishing inventory" bug.
Sea of Thieves is an exploration-based pirate game. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. Nevertheless, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. This was a curious conclusion, so when Phil Spencer became Head of Xbox in 2022, he assigned Rare a new project. Body of water of Thieves is a shift for the developer and a concept the team hasn't tackled earlier.
The game is currently bachelor at retailers for $59.99 or every bit function of the monthly $ix.99 Xbox Game Laissez passer subscription. Players who purchase an Xbox One 10 also receive a free copy of Sea of Thieves with their buy for a express time.
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Source: https://www.windowscentral.com/sea-thieves-crossed-million-unique-players-48-hours
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